We are switching gears here from the last article, to something completely different.
We like to mix it up with a wide variety of topics for discussion to get your brainwaves going.
So if you don’t know anything about this game then this article might not be for you.
But if you want to keep reading anyway I will give a very brief description of what it is all about.
I am not going to go into too much detail on what kind of game this is.
But basically it takes place within a virtual fantasy world where the other characters in the game are actually other players connected to the internet through an interface they log into from a website.
You play with them, and against them.
Everyone plays roles within the game and interacts with other players. These kinds of games take place within a “virtual reality” environment.
That is a very basic summery on how it is set up.
Now that I have gotten that out of the way, I will say that World of Warcraft (or WOW for short) is one of the most successful and popular games of all time.
Millions of people have subscribed to and played the game and continue to play. This article is about how much it has changed since its inception, and whether or not that is a good or bad thing.
So the attitude towards the changes will of course depend on who you talk to and their individual perspective on it.
Because the game has been so influential in the evolution of video games in the 21st century, we want to form a discussion around this topic to see where it goes.
We feel like this discussion will help us to get a better understanding on this sort of virtual breakaway segment of society.
Virtual environments are a relatively new phenomenon in our modern civilization.
For this discussion we don’t really want to go into how this is affecting your daily lives, or how it might change our consciousness or awareness in the rest our waking lives.
Instead we would like to focus on, and get a unique perspective on the feelings and emotions of the players involved in this particular game to see where they think this is headed and why some of the changes were good or bad in the gaming experience.
Millions of diehard fans are currently subscribed to the game.
The players only need to pay a monthly subscription fee to have access the virtual environment.
So it is not a fixed type of game where you insert a cartridge into a machine and experience the same environment every single time, as is the case with store bought games.
The game is constantly evolving on a daily basis and changing in large part due to the players involved.
But also because of the technical changes that were implemented into the game over the years.
Not all players have been around since the early beginnings of the game so that they don’t notice what changes actually took place.
The ones who have can give you their perspective.
They often express a lot of mixed feelings about the many changes that have occurred in the game throughout the years.
Some of these changes include a total overhaul to the skill systems, a redesign to the system in how you acquire things, a lot of new areas to visit, better scenery, and on and on.
Many, many changes has occurred.
For some the changes are a welcome addition.
A certain number are happy enjoy the game more now than ever before.
And for other players they feel like the richness of experience and sense of accomplishment has been greatly diminished since the earlier days.
They claim this diminished quality is due in large part to the creation and implementation of game guides, which vastly speed up the progress that can be made within a much shorter period of time.
At this point things have progressed so far that even software programs have been developed where you can install it within the virtual world itself.
It will then guide you through the entire game as you play.
That way you don’t have to remember anything.
You can “level” very quickly. Leveling is how you progress from one level of the game to the next.
The game is technologically advanced, but the guides can be just as advanced.
If you want to see one such in game guide, go visit this page entitled “Mining Guide WOW”.
Mounts are another highly desired commodity within the game.
They allow the person to travel faster and farther in most cases.
The in game guide will actually show the where they are located, taking you by the hand and directing you right to where they are.
That guide is found on the World of Warcraft Mounts page of the same site.
And finally one more page to visit shows the guides for World of Warcraft pets.
Pets are useful beasts as anyone who plays the game can tell you.
There are all kinds of pets you can find and pick up. But you have to know where to go and where to look for them.
The above links are just a couple of examples of these kinds of guides.
So what you do you think? Do these guides improve the user experience?
Or do they take away from the sense of accomplishment that grueling manual work provides. What about comradery?
How is that affected since you would think a guide would make you less dependent on other players and more self-sufficient.
OK so I hope to hear some great conversations or debates on this. Thanks for reading.
P.S We are considering opening up a forum for Brainwaveweb.com so that each article can be discussed in its own thread. Send us some feedback and let us know what you think about that idea.
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